Why You Can’t Attack That NPC: Game Design Explained
Explore why most games prevent players from attacking important NPCs, the design tradeoffs involved, and how different games handle player agency.
Explore why most games prevent players from attacking important NPCs, the design tradeoffs involved, and how different games handle player agency.
Starting game development at 30 is entirely realistic. Learn why age isn’t a barrier, see real examples of late starters, and discover beginner-friendly tools available today.
Discover how AI can accelerate your game tutorial planning with faster structure creation, creative brainstorming, and tone refinement—while learning to catch its hallucinations.
Learn how to gather meaningful feedback on your indie game’s art and design, navigate Steam’s competitive landscape, and create immersive experiences that resonate with players.